Ralgha nar Hhallas, captain of a war cruiser, noble lord of the Kilrathi Empire—and a rebel. Captain K’Kai of Firekka, first of her winged species to leave her planet for the stars. Captain Ian St. John, call sign “Hunter,” hotshot human pilot—he thinks he’s just in it for the thrill of the chase. Rikik, K’Kai’s niece, hereditary leader of her clan—all she wants to do is follow in her notorious relative’s footsteps and fly the stars.
They were as disreputable a gang of misfits as ever flew between the stars. But together they would free a world!
Set in the world of the Wing Commander computer game universe.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
They were as disreputable a gang of misfits as ever flew between the stars. But together they would free a world!
Set in the world of the Wing Commander computer game universe.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
At a Kilrathi council of war a simple solution is agreed upon: sure for peace, lull the humans into disarming and then when all is ready, launch a surprise offensive.
True to the tradition of democracies everywhere, the Confederation falls for it; the military stands down. Luckily for the human race, however, there are a few who don’t trust soft words from a Kilrathi mouth. Admiral Tolwyn and his veterans must fight a delaying action, buying time with their lives for humanity to make ready for the final battle…
At the publisher's request, this title is sold without DRM (Digital Rights Management).
At the publisher's request, this title is sold without DRM (Digital Rights Management).
There had been a century of peace, and the politicians of Earth and its colonies were running on platforms of cutting “wasteful” military spending—all while Earth’s military tried to keep aging and obsolete ships flying and battle-ready. And while the swords rusted, war clouds gathered on the horizon…
Contact had been made with the Kilrathi—a warrior race feline in appearance and deadly in combat. Yet, even though they had annihilated or enslaved scores of other races throughout the galaxy, and had attacked human colonies on the border worlds, the government was not taking them seriously, thinking that the Fleet could handle them with ease. Commander Winston Turner knew that the government was moving toward a declaration of war against the Kilrathi in response to demands from the border worlds. He also knew that the Fleet would be forced to operate under Plan Orange Five: limited action and punitive responses only. He only hoped that mankind would recognize its mistake before it was too late.
A desperate attack on the Kilrathi homeworld had succeeded in destroying the entire planet, including the Emperor and his warlords. The surviving Kilrathi, on warships and on their colony worlds were hopelessly demoralized and had sued for peace. The catlike warrior race was no longer a threat to Earth and its colonies. Thirty-five years of war had finally come to an end, bringing peace in our time. They thought…
The reality was more ominous. There were still plenty of independent Kilrathi warlords surviving, commanding a formidable array of warships and weaponry. Some wanted revenge on the apes who had destroyed the sacred homeworld, some wanted to set up their own new empires, and some were simply content to go pirate, raiding human colonies at will. But back on Earth, the war-weary people and their leaders turned a deaf ear to reports of Kilrathi belligerence, preferring to look forward to a peaceful and prosperous future.
But it was only the calm before a new story…
At the publisher's request, this title is sold without DRM (Digital Rights Management).
At the publisher's request, this title is sold without DRM (Digital Rights Management).