Starfire combo volumes

Latest release: July 1, 2005
Series
2
Books

About this ebook series

TWO NOVELS IN THE NEW YORK TIMES BEST-SELLING SERIES IN ONE VOLUME

Crusade:

Spacers call the warp point Charon's Ferry.

No star ship has ever entered it and returned since a vengeful Orion task force pursued a doomed Terran colonization fleet into it in 2206.

Almost a century has passed. The fiery hatreds of a quarter-century of warfare between the Terran Federation and the Zheeerlikou'valkhannaieeee, the cat-like species humans called the "Orions," have eased at least a little. The "Grand Alliance" forged by the need to fight side-by-side against the genocidal Rigelians remains, but there are those on either side who continue to hate, continue to distrust.

Now the strength of that war-forged alliance is about to be tested. For Charon's Ferry is about to give up the secret of its dead. A ship has emerged from the deadly warp point at last. A ship which responds to the challenge of an Orion star ship using ancient human communications codes . . . then opens fire.

The holocaust of interstellar warfare has been ignited anew, in a bloody crusade to free Holy Mother Terra.

In Death Ground:

In difficult ground, press on;
In encircled ground, devise stratagems;
In death ground, fight.
¾Sun Tzu in The Art of War (circa 400 B.C.)

The more things change, the more they remain the same. Three thousand years after Sun Tszu wrote those words, in the time of the Fourth Interstellar War, the ancient advice still holds true.

The "Bugs" have overwhelming numbers, implacable purpose, and a strategy that's mind-numbingly alien. They can't be reasoned or negotiated with. They can't even be communicated with. But what they want is terrifyingly clear. The sentient species in their path aren't enemies to be conquered; they're food sources to be consumed.

Totally oblivious to their own losses, rumbling onward like some invincible force of nature, their enormous fleets are as unstoppable as Juggernaut. Yet for the desperate Federation Navy and its enemies-turned-allies, the Orions, there is nowhere to go. Their battered, outnumbered ships are all that stand between the billions upon billions of defenseless civilians on the worlds behind them and an enemy from the darkest depths of nightmare, and there can be no retreat. But at least their options are clear.

As Sun Tzu said, in death ground, there is only one strategy:

FIGHT.

At the publisher's request, this title is sold without DRM (Digital Rights Management).
The Stars at War
Book 1 · Aug 2004 ·
4.4
TWO NOVELS IN THE NEW YORK TIMES BEST-SELLING SERIES IN ONE VOLUME

Crusade:

Spacers call the warp point Charon's Ferry.

No star ship has ever entered it and returned since a vengeful Orion task force pursued a doomed Terran colonization fleet into it in 2206.

Almost a century has passed. The fiery hatreds of a quarter-century of warfare between the Terran Federation and the Zheeerlikou'valkhannaieeee, the cat-like species humans called the "Orions," have eased at least a little. The "Grand Alliance" forged by the need to fight side-by-side against the genocidal Rigelians remains, but there are those on either side who continue to hate, continue to distrust.

Now the strength of that war-forged alliance is about to be tested. For Charon's Ferry is about to give up the secret of its dead. A ship has emerged from the deadly warp point at last. A ship which responds to the challenge of an Orion star ship using ancient human communications codes . . . then opens fire.

The holocaust of interstellar warfare has been ignited anew, in a bloody crusade to free Holy Mother Terra.

In Death Ground:

In difficult ground, press on;
In encircled ground, devise stratagems;
In death ground, fight.
¾Sun Tzu in The Art of War (circa 400 B.C.)

The more things change, the more they remain the same. Three thousand years after Sun Tszu wrote those words, in the time of the Fourth Interstellar War, the ancient advice still holds true.

The "Bugs" have overwhelming numbers, implacable purpose, and a strategy that's mind-numbingly alien. They can't be reasoned or negotiated with. They can't even be communicated with. But what they want is terrifyingly clear. The sentient species in their path aren't enemies to be conquered; they're food sources to be consumed.

Totally oblivious to their own losses, rumbling onward like some invincible force of nature, their enormous fleets are as unstoppable as Juggernaut. Yet for the desperate Federation Navy and its enemies-turned-allies, the Orions, there is nowhere to go. Their battered, outnumbered ships are all that stand between the billions upon billions of defenseless civilians on the worlds behind them and an enemy from the darkest depths of nightmare, and there can be no retreat. But at least their options are clear.

As Sun Tzu said, in death ground, there is only one strategy:

FIGHT.

At the publisher's request, this title is sold without DRM (Digital Rights Management).
The Stars at War II
Book 2 · Jul 2005 ·
4.7
TWO NOVELS IN THE NEW YORK TIMES BEST-SELLING SERIES IN ONE VOLUME¾INCLUDING THE FIRST COMPLETE AND UNCUT PUBLICATION OF THE NOVEL INSURRECTION

The Shiva Option:

The war wasn't going well. The alien Arachnids were an enemy whose like no civilized race had ever confronted, overrunning planet after planet. The "Bugs" regarded any sentient species as a handy protein source. Defeat was not an option. The Grand Alliance of Humans and other races has been driven to the wall. Whatever they do, the Bugs just keep coming.

Reluctantly, they now must reactivate General Directive 18, however horrible it may be. Because when the only possible outcomes are victory or racial extermination, only one option is acceptable: The Shiva Option.

Insurrection:

And peace isn't always wonderful. Once the enemy was defeated, the central governments of the Inner Worlds were anything but willing to relinquish their wartime powers. To insure that their grip on the reins of power remained firm, the establishment plans to allow the non-human beings of the Khanate to join the Federation, thus reducing the Fringe Worlds voting bloc to impotent minority status.

The ruthless bureaucrats of the Corporate Worlds are smugly confident that this power play will keep the colonial upstarts in their place. But the Fringers have only one answer to that: Insurrection

At the publisher's request, this title is sold without DRM (Digital Rights Management).