Scooby-Doo, Where Are You? (2010)

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Latest release: April 2, 2024
Comics
88
Issues

About this ebook series

The TexMex Shipping company delivers on time, every time - unless you live in Jackpot, which takes its 'ghost town' reputation a little TOO seriously. Scooby and the gang are about to trade the Mystery Machine for a TexMex truck and go undercover to unmask a six-shootin' specter!
Scooby-Doo, Where Are You? (2010)
Issue #40 · Aug 2017 ·
4.2
The TexMex Shipping company delivers on time, every time - unless you live in Jackpot, which takes its 'ghost town' reputation a little TOO seriously. Scooby and the gang are about to trade the Mystery Machine for a TexMex truck and go undercover to unmask a six-shootin' specter!
Scooby-Doo, Where Are You? (2010)
Issue #41 · Aug 2017 ·
4.8
When the gang from the Mystery Machine takes an unexpected Midwestern detour, they make the best of it by visiting sites left by prehistoric North American culture known as the Mound Builders. But have the legendary Annunaki made a return appearance, or is someone looking for the secrets of the mound for themselves?
Scooby-Doo, Where Are You? (2010)
Issue #42 · Aug 2017 ·
4.1
The Mystery Machine pulls into a small town, as the gang plans for some rest and relaxation. But the video game Shaggy and Scooby buy has a problem: the game's villain Lord Vicious has been terrorizing townspeople! Will they solve the mystery before this menace wins the game?
Scooby-Doo, Where Are You? (2010)
Issue #43 · Aug 2017 ·
3.9
A game preserve for endangered animals is being haunted by an unusual ghostÑthe ghost of an extinct leopardÑand now, rare animals are disappearing from the preserve! It's up to, Scooby and the gang to solve the mystery before the ghost changes them from 'Mystery Inc.' into 'Mystery Extinct!'
Scooby-Doo, Where Are You? (2010)
Issue #44 ·
4.6
The gang is trying to take a nice, peaceful vacation at an island resort, but the Jabberwocky infestation at the nature preserve next door isn't making that easy.
Scooby-Doo, Where Are You? (2010)
Issue #45 ·
4.8
When the Primordial Ooze took over the water park, kids of all ages were disappointed. But then the Mystery Machine arrived in town, and the gang vowed to get to the bottom of things and clean up the mess.
Scooby-Doo, Where Are You? (2010)
Issue #46 ·
4.8
When Shaggy and Scooby dig up a mysterious artifact on the beach, they take it to the local college, where the head of the Marine Archaeology Department claims to have recovered hundreds of similar artifacts--evidence that the lost civilization of Atlantis was real.
Scooby-Doo, Where Are You? (2010)
Issue #47 ·
3.6
Velma enters a tournament of her favorite competitive trading card game. But when the Monsters from the game show up in real life, it's up to the rest of the gang to save the day.
Scooby-Doo, Where Are You? (2010)
Issue #48 ·
4.4
Shaggy gets himself in trouble at the gang's yard sale, when he wears a Tiki memento from an old case. Is the Tiki really bad luck or is something else at play?
Scooby-Doo, Where Are You? (2010)
Issue #49 ·
3.7
Scooby and the gang expected to relax and soak up some culture at an outdoor Shakespeare festival in their neighborhood park. But "culture" turns to "Creature" when the Shakespearean sprite Puck breaks up the show and starts turning the audience into animals!
Scooby-Doo, Where Are You? (2010)
Issue #50 ·
4.3
When the Mystery Machine pulls into a ski resort in the dazzling Canadian Mountains, the gang's snowy vacation is cut short when an elder from a local First Nations tribe enlists them to investigate sightings of an ancient legend haunting the resort.
Scooby-Doo, Where Are You? (2010)
Issue #51 ·
4.3
No confirmation, bar mitzvah, or quincea_era is safe--not when every line dance is disrupted by a vengeful specter in overalls that sends the guests fleeing in terror!
Scooby-Doo, Where Are You? (2010)
Issue #52 ·
4.8
At a local Renaissance Faire, people come from far and wide to pretend they're in ancient times--and they flee far and wide when the ghosts of Renaissance-era knights appear to terrorize the faire!
Scooby-Doo, Where Are You? (2010)
Issue #53 ·
4.4
When Scooby and the gang head down to Georgia to investigate a haunting in a stately Southern mansion, their investigation is interrupted by a ghost-hunting reality show created to solve the same case!
Scooby-Doo, Where Are You? (2010)
Issue #54 ·
4.7
Join Mystery Inc. on their vacation in the Bahamas as they find out what's been driving all the scuba divers away from the water--that is, if the giant monster swimming under the waves doesn't get them first!
Scooby-Doo, Where Are You? (2010)
Issue #55 ·
4.9
Faster than a cheap watch! Stronger than the smell of old gym socks! It's...Hyperman! The Mystery Inc. gang is invited to an advance screening of Shaggy and Scooby's favorite super hero, Hyperman. But when the movie's super-villain comes to life and terrorizes the theater, the movie reel goes missing.
Scooby-Doo, Where Are You? (2010)
Issue #56 ·
4.5
The gang in the Mystery Machine decides to stay at Hotel Hush to find out if it's really haunted by the ghost of its old caretaker, Mrs. Clangor. But as they try to uncover her secret passageway, Velma goes missing! Can the rest of the gang figure out the secret of Hotel Hush before it's too late, or will they all disappear one by one, too?!
Scooby-Doo, Where Are You? (2010)
Issue #57 ·
4.5
A ghost haunts the bridge of Lake Hivasu. With rhyme and riddle - Can the gang solve it for the townspeople? Or will they get caught in the middle?!
Scooby-Doo, Where Are You? (2010)
Issue #58 ·
4.0
A ghost haunts the bridge of Lake Hivasu. With rhyme and riddle - Can the gang solve it for the townspeople? Or will they get caught in the middle?!
Scooby-Doo, Where Are You? (2010)
Issue #59 ·
4.5
What do you do when you're on an island with a terrible monster that has hissing snakes for hair and one look at her could turn you into stone?! Well, in Shaggy and Scooby's case, you run as fast as you can with your eyes closed, and hope you don't fall into the ocean!