The Kingdom of Clays faces a dire crisis: an assassination attempt has just been made on its own Princess Lynneburg, and its neighboring countries eye the aftermath like starving vultures, plotting the Kingdom’s downfall. The ensuing conflict will shape the face of the continent for centuries to come...but Noor doesn’t have a clue about any of that! Having freshly arrived at the royal capital after over a decade of rigorous, isolated training at his mountain home, he’s dead set on achieving his childhood dream of becoming an adventurer, even if the only skills he possesses are useless ones. Sure, he can [Parry] thousands of swords in the span of a single breath, but everybody knows you need more than that if you want to be an adventurer!
Our hero’s road to making his dream come true will be long(?) and arduous(?)—but if there’s one thing Noor’s not afraid of, it’s some good ol’ fashioned hard work!
Our hero’s road to making his dream come true will be long(?) and arduous(?)—but if there’s one thing Noor’s not afraid of, it’s some good ol’ fashioned hard work!
Will our four heroes survive their journey in the face of so much mistrust and conspiracy? How good will the catering really be? And those “ghosts” are only figurative...right? How is Noor supposed to fight one without any magic?!
The true form of Holy Mithra and the past of the adventurer known as Astirra are the keys to unlocking the Theocracy’s sinister conspiracy. But will our heroes escape their respective trials alive, or will the Dungeon of Lamentation claim yet another set of victims?
Well, you know what they say: when in doubt, [Parry] your way out!
As far as Noor is concerned, it sounds like the perfect travel destination! So how can he say no when a chance to venture there falls into his lap? Bandits, hidden agendas, legendary monsters... What’s all that compared to the sight of the ocean and the greatest markets in the world?