"Sorry, sorry."
Moguzo let out an embarrassed laugh and scratched the back of his head. Still, he sure is bleeding a lot, Haruhiro thought. With all that blood, it's impossible to tell what kind of face he's making. But, well, it looks like he's fine somehow.
Haruhiro and his party reached the end of one major battle. However, with there being some comrades they couldn't save, they couldn't be entirely happy with how things were. Meanwhile, because they managed to accomplish more than anyone had expected, some members of the party receive offers from other teams wanting to poach them, too. As Haruhiro agonizes over what to do as a leader, he is forced to come to grips with what the party wants to do once again.
The story of adventure born from the ashes now enters a new stage!
It has now been some months since the party came to the Wonder Hole. Haruhiro and his companions have been slowly but steadily improving their skills as they clear the labyrinth. One day, while exploring, they find a "hole" they've never seen before. A hole that, as far as they know... wasn't there when they passed through the area three days earlier. It may lead to a new and unexplored area, which would be highly profitable for them if they are the first to set foot in it. Haruhiro is hesitant on whether to go inside or not, but Team Tokimune, a group known for being full of eccentrics, but still highly capable, appear and propose exploring it together.
The tale of adventure born from the ashes continues with new encounters.
The Dusk Realm that Haruhiro and the others discovered had begun to attract attention as a new hunting ground. Haruhiro and the party had also gotten to the point where they could now slay the white giants that they could only run from before and were able to make a steady income there. However, due to the actions of one clan, the danger level in the Dusk Realm rises dramatically. Meanwhile, Haruhiro and the others re-encounter Souma, the head of the Day Breakers which they had joined before, and are slowly but surely dragged into taking part in a large-scale mission involving multiple clans.
When he fights alongside these powerful volunteer soldiers, what will Haruhiro see, and what will he think?
Following one adventure after another, they reach the seashore at last, and they find a single ship landed there.
When they go to investigate, a girl with a fake mustache, of all things, appears!
"I am Momohina! Name yourselves!"
Led on by their meeting with the mysterious pirate (?) Momohina, the party heads for the Emerald Archipelago, where dragons have long been said to reside. What the group finds when they arrive is a pirate's haven, thrown into chaos by a dragon attack?!
The tale of adventure born from the ashes moves its stage to the sea, and a new tale is woven.
Their journey goes surprisingly well. Or so they think, until they encounter the legendary Leslie Camp... or at least a massive tent they think might be it. In what may be a twist of fate, they set foot inside it, and...?!
"Haruhiro... welcome to Parano."
Led on by a mysterious individual in a raincoat, their mysterious adventure into the next world, Parano, begins!
The party have been split up in Parano, the other world, where dream monsters and mages run wild. Without their trusty comrades, they can only rely on themselves.
"But how far can I believe that 'I' am me?"
The goals are to find his comrades and to escape. The king holds the keys. Sharing their hearts and strength with Alice C and Io's party who also wandered into Parano, will Haruhiro and company be able to make it back to Grimgar?! This is the concluding chapter to the story of the other world colored by different illusions, Parano.
Then, the tale of adventure born from the ashes will reach a major turning point!
In a fast-moving world, a man hides his face beneath a mask, making his way towards Alterna alone...
"Am I being true to my own heart? Well, then there's no problem."
In addition to the new story telling of Ranta's struggles, Feelings of the Mask, there is also Please, Just a Little Longer, about the feelings of Manato, the volunteer soldier trainee who died before he could reach his goal, and "Let's Rest for Today," which depicts Yume and Shihoru's interactions with their respective masters at the guilds they joined. This volume contains four short stories, including those made as extras for the TV anime!
When they come to, Haruhiro and the others find themselves in the darkness. None of them remember much more than their own names. The only one they can rely on is Merry, who, for some reason, hasn't lost her memories. Once they get out of the darkness, they find Alterna destroyed.
First and foremost, what they need is information. Narrowly escaping the town with their lives, they use the skills and abilities their bodies remember to race across the frontier of Grimgar. Then, they meet the forces of the Kingdom of Arabakia, set to take back Alterna?!
The tale of adventure born from the ashes enters its end game!
Entrusted with an important mission to infiltrate and disrupt the enemy from within, Haruhiro and his team work with the members of Shinohara's Orion, Team Renji, and the Tokkis in order to break through the "Graveyard" beneath Mount Grief. However, the mission proves more difficult than they imagined, and they are faced with nothing but close calls and dangerous foes. Forget about taking Mount Grief, are they even going to be able to survive this?!
Fighting alongside old comrades. Feeling conflicting emotions during a battle to the death. Is the team headed toward hope or despair?