AI for Games, Third Edition: Edition 3

· CRC Press
Ebook
1030
Pages
Eligible

About this ebook

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.

Key Features

  • A comprehensive professional tutorial and reference to implement true AI in games
  • Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented
  • Revised and updated to cover new techniques and advances in AI
  • Walks the reader through the entire game AI development process
  • About the author

    Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development. John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.

    Rate this ebook

    Tell us what you think.

    Reading information

    Smartphones and tablets
    Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
    Laptops and computers
    You can listen to audiobooks purchased on Google Play using your computer's web browser.
    eReaders and other devices
    To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.