Freehand Figure Drawing for Illustrators: Mastering the Art of Drawing from Memory

· Sold by Watson-Guptill
4.4
86 reviews
Ebook
208
Pages
Eligible

About this ebook

Draw the Human Figure Anywhere, Anytime

For today’s in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don’t have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators, artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time. 

Ratings and reviews

4.4
86 reviews
Maciej Jesionowski
September 30, 2023
This isn't a book for beginners. I really wish there were at least a few examples of how to exactly build the mannequin in perspective, with vanishing points for the hips and the chest, to really explain how to do it properly. However, this is an absolute treasure trove for action poses and anatomy. I will be coming back to this book many times over in the future.
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Jose Paez
January 29, 2021
beautiful book lots of angels to you how to draw from other angels. I love how you break down the body really help me out a lot. Thank for the book.
12 people found this review helpful
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Naked Anunnaki
December 29, 2023
not very helpful - no firm "generic " measurements for head , torso , hips , legs etc. the sample download Looks impressive , rather buy Loomis
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About the author

DAVID H. ROSS is an illustrator who has worked with all of the major North American comic book publishers including Marvel Comics, DC Comics, and Dark Horse Comics. He has produced storyboards for feature films, and prepared artwork and advised on special projects for television. For the past ten years, he has held workshops on drawing for comic books and has acted as co-coordinator and instructor of a successful three-year Sequential Arts diploma program at Max the Mutt College of Animation, Art, and Design in Toronto, Canada. 

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