Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

· HarperAudio · Narrated by Ray Chase
4.4
66 reviews
Audiobook
7 hr 58 min
Unabridged
Eligible
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About this audiobook

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Ratings and reviews

4.4
66 reviews
Joanna Raygoza
December 22, 2022
Interesting book. I didn't realize making a videogame was so hard. The hundreds of hours of "crunch" usually needed were an eye opener.
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David Power
January 31, 2018
im only on chapter 4 but its a very in depth insight on how games are really made. some good stories a long the way and the stresses and hours these guys put in to make the gamers happy.
59 people found this review helpful
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Chris
June 14, 2020
Amazing book, could listen to these stories all day, hope there are follow up books. Off to buy Stardew Valley now!
18 people found this review helpful
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About the author

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video game world for Wired, and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. Blood, Sweat, and Pixels is his first book.

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