Panzer Army Africa: El Alamein

4.8
12 reviews
100+
Downloads
Content rating
Teen
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About this game

The impossible German Defence during the Second Battle of El Alamein. From Joni Nuutinen: by a wargamer for the wargamers since 2011

"We are being crushed by the enemy weight... We are facing very difficult days, perhaps the most difficult that a man can undergo."
- Field Marshal Erwin Rommel, commander of the Afrika Korps

Historical background: In the summer of 1942, Axis forces operating in North Africa ran out of steam in front of El Alamein while trying to advance into Egypt and seize control of the Suez Canal. Chronically lacking fuel due to overstretched supply lines and Allied control of the Mediterranean Sea, the only thing the Germans and Italians could do was deploy minefields and brace themselves for the inevitable British offensive. Commander of the British 8th Army, Montgomery, resisted calls from impatient Churchill to attack and instead relentlessly kept stockpiling huge amounts of resources, eventually vastly overpowering Axis forces in every possible way. Rommel knew that the lack of fuel meant that he could not do any grand maneuvering; his one defensive counter-strike with armored divisions had to be decisive to stop the Allied attack and prevent the total collapse of the Axis position in North Africa.



FEATURES:

+ Logistic dimension: Factoring in movements of fuel depots and fuel trucks to keep the mechanized armed forces moving.

+ Historical accuracy: Campaign mirrors the historical setup.

+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Multi-layered AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.

"We have stopped Rommel and we are going to drive him back."
- General Sir Alan Brooke, Chief of the Imperial General Staff

Join your other generals in changing the course of history in this classic boardgame WWII scenario
Updated on
Mar 9, 2024

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What's new

+ Added separate unit type for Italian Bersaglieri units
+ War Status: Shows number of hexagons gained/lost in previous turn
+ Setting: Turn making a failsafe copy of the current game ON/OFF (turn OFF for old phone fully out of space)
+ Fix: Arrows marking movement during the last turn sized wrong on some screen densities
+ HOF cleared from the oldest scores