David Thomas
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A timer game, but one with minimal pressure to pay to deplete the timers and an adorable pixel art aesthetic. Really sort of relic from when timer games kept your attention by just being fun to play. Some advice to new players: its almost always a bad deal to pay premium curency to boost a train to its destination, but a good deal to use it to refuel them or pay to increase station capacity. Sometimes, if you watch the trains go you can pick up free premium currency too which is very nice.
116 people found this review helpful
A Google user
I've been playing the NimbleBit line of games for a couple of years. Pocket Trains; to me, is one of those addicting games that never get old. They do get old, in a sense, that there is nothing else to do except run trains from A to B. Of course, they have the occasional events and the in game app purchasing makes the game easier to play. After just a handful of micro transactions, the game is still enjoyable but can get mudane fairly quickly. Honestly, it's a mixed bag.
37 people found this review helpful
A Google user
Great game, much better than pocket planes. The only two complaints I really have are that the likelihood of getting one of the steamer train parts is way too common, therefore wasting a lot of the bucks that you earned. Secondly, I don't like how when two trains are at the same station and you look at the cargo that isn't in that stations yard with one train, then look at the cargo with another it's completely different. I don't agree with that it should be the same throughout.
1 person found this review helpful